TroveTools
Free. No login. No faffing.Back to Trove

Free interactive tools for the primary classroom

Built for interactive whiteboards. No login. No subscription. No faffing. Open a tool and teach.

Try “number line”, “place value”, “100 square”, or a year group.

Number

Interactive Number Line
Set any range. Drag markers on, add jumps for counting on and back.Year 1–Year 6
Rounding Number Line
Put a number on the line, find halfway, and decide which way it rounds.Year 4–Year 6
Place Value Counters
Drag counters between columns, exchange ten for one, read the total.Year 2–Year 6
How Big Is a Million?
One dot, then ten times as many. Six presses to a million.Year 4–Year 6
Negative Numbers Lift
Send the lift through zero and read the journey as a number sentence.Year 4–Year 6
Estimation Station
Guess how many are in the jar, then count them out in tens.Year 1–Year 6
Interactive 100 Square
Shade, hide and reveal. Multiples, patterns and percentages.Year 1–Year 5
Number Shapes
Drag shapes 1 to 10 onto the mat. Bonds, doubles and odd or even.Reception–Year 3
Dienes Base 10 Blocks
Thousands, hundreds, tens and ones. Build numbers and read the total.Year 2–Year 5
Counters
Drag counters on, sort by colour, arrange them into arrays.Reception–Year 4
Part-Whole Model
Number bonds as a whole and its parts. Cover a circle to ask the question.Reception–Year 4
Number Balance
Equals means the same as, on a beam that tips until it is.Year 1–Year 6
Roman Numerals
Build a numeral from the seven symbols. The board reads it back.Year 4–Year 6
Number Cards
Digit and symbol cards. Build a number, then move it about.Reception–Year 5
Rekenrek
Slide the beads. Five red and five white, so seven reads as five and two.Reception–Year 3
Interactive Ten Frame
Tap to fill. One frame or two, for bonds to ten and to twenty.Reception–Year 2

Calculation

Bar Model
Quantities as lengths. Cover a number to turn the picture into a question.Year 1–Year 6
Long Multiplication
Up to four digits by two, a column at a time, and the zero explained.Year 5–Year 6
Factors and Primes
A number's factors are the rectangles it makes.Year 4–Year 6
Short Multiplication
Multiply by a one digit number, one column at a time.Year 4–Year 6
Short Division
The bus stop method, worked out one digit at a time.Year 4–Year 6
Long Division
Divide by a two digit number, one move at a time.Year 6
Column Addition and Subtraction
Work a column sum out one column at a time, carrying as you go.Year 3–Year 6
Times Table Patterns
Join each number to its multiple and watch the pattern appear.Year 2–Year 6
Counting Stick
Ten sections. Reveal the numbers in the order you choose.Year 1–Year 6
Multiplication Square
Tap a header to light up a times table. Hide the products to practise recall.Year 2–Year 6

Science

Circuits
Drag the parts into the loop and see whether the lamp lights.Year 4–Year 6
Rock Layers and Fossils
Look through the ground at the layers, and find the fossils in them.Year 3–Year 6
Under the Soil
Drag the lens over the lawn and see what lives underneath.Year 1–Year 4
Solar System
The planets going round the Sun, at the real ratio of their years.Year 5–Year 6
Phases of the Moon
Tap the Moon in its orbit, and see the phase from here.Year 5–Year 6
The Water Cycle
Name the stages of the water cycle, and what happens at each one.Year 4–Year 5
Parts of a Plant
Name the parts of a plant, and the parts of a flower.Year 2–Year 3Year 6
Food Chain Builder
Build a food chain, and the board says whether it works.Year 4–Year 6
Why We Have Seasons
Tap a month: see the tilt, the Sun's height and the day length.Year 1Year 5
Seasonal Changes
The same place in spring, summer, autumn and winter.Reception–Year 2
Sort the Seasons
Drag each seasonal change into spring, summer, autumn or winter.Reception–Year 2
Shadow Investigation
A torch, an object and a wall. Move the torch and the shadow changes size.Year 3Year 6
Human Body Diagram
Skeleton, organs, digestive and circulatory. Tap a part to name it.Year 3–Year 6
Solids, Liquids and Gases
Heat it past melting and boiling, and watch the particles change.Year 4–Year 6

English

Rearrange the Sentence
Move the adverb and the adverbial, and find the eight ways to say it.Year 3–Year 6
Word Classes
Tap the nouns, verbs, adjectives and adverbs in a sentence.Year 1–Year 6
Homophones
There, their, they're and more, chosen by the sentence they go in.Year 2–Year 6
Prefixes and Suffixes
Add an affix, and see what happens to the spelling.Year 2–Year 5
Synonyms and Antonyms
Drag the words into two boxes: means the same, or means the opposite.Year 2–Year 6
Alphabetical Order
Drag the words onto the shelf in ABC order, with the alphabet to help.Year 1–Year 4
Syllables
Tap the word once for every clap and watch it break into syllables.Reception–Year 4
Handwriting Replay
Write on the lines, then watch it written again, stroke by stroke.Reception–Year 4
Punctuation Practice
Pick a mark, tap the word it goes after, and check the sentence.Year 1–Year 4
Sound Buttons
Type a word and tap the letters to mark the sounds in it.Reception–Year 3

Shape & Space

Nets of a Cube
Build six squares and see whether they fold. Eleven nets to find.Year 5–Year 6
3D Shapes and Nets
Count the faces on a net, then read off the edges and vertices.Year 1–Year 6
Angle Facts
Angles on a line, round a point and in a triangle, and they add up.Year 5–Year 6
Sorting Shapes
Sort ten 2D shapes by two properties at once, on a Venn diagram.Year 2–Year 5
Lines of Symmetry
Shade squares and reflect them, or complete the pattern yourself.Year 2–Year 6
Coordinates Grid
Plot points, read the coordinates, then move the whole shape.Year 4–Year 6
Pattern Blocks
The six wooden blocks. Drag them on and turn them to fit.Reception–Year 5
Geoboard
Stretch bands between pegs. Reads off area and perimeter, or hides them.Year 2–Year 6

History

The Great Fire of London
Build the street in timber or in brick, then set it alight.Year 1–Year 2
Timeline of Key Events
Pick an era, tap a date, and the board says what happened.Year 1–Year 6
Anglo-Saxon Village
Tap round the village: hall, thatch, well, loom, fields, pen.Year 3–Year 6
Viking Longship
Tap the parts to name them: sail, oars, figurehead, steering oar.Year 3–Year 6
Roman People
Five Romans to label: soldier, senator, emperor, farmer, woman.Year 3–Year 6
Kingdoms of Britain
Wessex, Mercia and the Danelaw, all the way to the United Kingdom.Year 3–Year 6
Stone Age to Iron Age
Three scenes in order: Skara Brae, a Bronze Age farm, a hill fort.Year 3–Year 4
Inside a Pyramid
The Great Pyramid cut in half, outside and in.Year 3–Year 6
An Archaeological Dig
Drag a lens down through the ground and go back in time as you go.Year 1–Year 6

Computing

Binary Cards
Turn the cards over to make a number, and read it in 1s and 0s.Year 4–Year 6
Pixel Pictures
Shade the squares, and see the 1s and 0s the picture is stored as.Year 3–Year 6
Program the Robot
Write the programme, press Go, and fix the step that went wrong.Year 1–Year 4
Journey of a Message
Send a message and watch the packets take different routes.Year 3–Year 6
Order the Algorithm
Put the steps in order, press Run, and see what happens.Reception–Year 2
Code Wheel
Turn the wheel, put a word into code, read a code back.Year 3–Year 6
Pattern Machine
Build a unit, repeat it, and find the unit in a pattern.Year 2–Year 5
Parts of a Computer
Name the parts of a computer, then look inside the box.Year 1–Year 4

RE

Rosh Hashanah
Tap the table: shofar, round challah, apples and honey, pomegranate.Year 1–Year 6
Harvest
Tap the display: sheaf, harvest loaf, corn dolly, tinned food.Year 1–Year 6

Languages

Hello Around the World
Say hello in eighteen languages, on a real world map.Year 1–Year 6

Art

Colour Wheel
Tap a colour: primary, secondary or tertiary, and what is opposite it.Year 3–Year 6
Colour Mixing
Mix red, yellow and blue, make tints and shades, and mix to match a colour.Year 1–Year 6

Data & Statistics

Carroll Diagram
Drag the numbers into the grid. Every box has to be filled.Year 1–Year 6
Venn Diagram
Drag the numbers into the loops. The middle is the hard bit.Year 1–Year 6
Tally Chart
Tap a row to add a mark. Five marks make a gate.Year 1–Year 4
Pictogram
Rows of symbols with a key. Change what one symbol is worth.Year 1–Year 4
Bar Chart and Block Diagram
Build a bar chart with the class. The same data as blocks, in one tap.Year 1–Year 5

Fractions

Fraction of an Amount
Three quarters of twenty, in two steps with counters.Year 3–Year 6
Fraction Circles
Shade slices of a circle. Change the parts and the amount stays the same.Year 2–Year 6
Fraction Beats
Fill a bar with fractions and read the sum underneath.Year 2–Year 6
Interactive Fraction Wall
Shade parts to compare fractions and find equivalents.Year 2–Year 6

Measure

Time Intervals
How long from one time to another, one jump at a time.Year 3–Year 6
Reading Scales
A thermometer and a measuring jug. Hide the reading and read the scale.Year 2–Year 6
Interactive Ruler
Measure in cm and mm, and read the same length three ways.Year 1–Year 5
Protractor
Drag an arm and read the angle. Hide the number and estimate first.Year 3–Year 6
UK Coins
1p to £2 at their real relative sizes. Totals in pounds and pence.Year 1–Year 5
The Shop Till
Count the change out of the drawer. Get it right and the drawer shuts.Year 1–Year 5
Teaching Clock
Drag the hands. Reads out in digits and in words, or hide both.Year 1–Year 5

Geography

Climate Zones
Polar, temperate and tropical, and the lines between them.Year 3–Year 6
World Map
Name the seven continents and the five oceans.Year 1–Year 6
UK Map
Name the four countries, their capitals and the seas.Year 1–Year 6
Direction Grid
Move north, east, south and west to reach the flag.Year 1–Year 4
Layers of the Earth
Tap a layer to name it, then look at the crust close up.Year 3–Year 6
Geography Vocabulary
Two landscapes, and the fourteen words for what is in them.Year 1–Year 4
Human and Physical Features
Sort forty features into made by people, or natural.Year 1–Year 4
Volcano
A volcano cut in half, with the seven parts to name.Year 3–Year 6
Earthquakes
Two plates, stuck and then slipping, with the words for what happens.Year 3–Year 6
Mountains
Two ways the ground makes a mountain: squeezed, or broken.Year 3–Year 6
Latitude and Longitude
Move the pin, read the pair, and the board says what is there.Year 4–Year 6
Map Key
Match the symbols to their meanings, then find them on a map.Year 3–Year 6
Lines of the Globe
The equator, the tropics, the poles and the two halves, on a ball.Year 3–Year 6
Time Zones
Move London's clock, tap a city, and count the hours between.Year 5–Year 6
Layers of the Rainforest
Drag a light meter down a rainforest and watch the sunlight run out.Year 3–Year 6
Biomes
Seven biomes, marked where they are, with what grows in each.Year 3–Year 6
Journey of a River
Source to mouth, with the eight features to name.Year 3–Year 6

Classroom

Interactive Dice
Roll up to six dice. Hold the ones you keep and roll the rest.Year 1–Year 6
Interactive Spinner
Two to twelve equal segments. Tap to spin, read where it lands.Year 1–Year 6
Random Number Generator
Any range, with a no repeats option to work through it once.Year 1–Year 6
Classroom Timer
Big digits and a dial that empties. Chimes when the time is up.Reception–Year 6
Stopwatch
Counts up in tenths, with laps and splits.Year 1–Year 6
Random Name Picker
Paste your class list once. Everyone gets a turn before anyone repeats.Reception–Year 6

More tools are on the way

We are always adding more, and what comes next is mostly decided by what teachers ask for. If there is something you reach for every week and cannot find a decent version of, tell us and it goes on the list.

Tell us what to build next